Metavoidal
Heavy metal Action Roguelite
Unreleased Indie Title we’ve been developing at Yellow Lab Games for ~3 years.
Sound Design And Music was my focus with various bits of Game Design, Systems and UI/UX.
This trailer was also produced by me.
The music systems for metavoidal are notably impressive. Using complex interactive and dynamic structures.
• Each music album in the game has its own soundtrack, unique to each biome. In addition, your secondary album will influence the sound of the primary album with new textures and melodies.
• Each boss has custom music and every track has an alternative, crazy double-time drum track that comes out when the player is in the groove.
• For context, the player would have to finish the game at-least 12 times to hear ALL the music that the game has to offer.